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Don't Starve originally came out on PC and created a solid fan-base for itself by being a really fun survival/crafting game with a humorous gothic-lite style. It kept interest up by being constantly updated with new features and plenty of secrets, growing from its initial impressive size to a huge epic of carving out a life in a hostile land, if only you can manage to avoid the many endless ways death can cut the adventure short. There's lands to explore, a giant network of caves underground, monsters of all shapes and sizes, tons of resources if only you can figure out how to both collect use them best, and, if you can find it, an Adventure mode to provide a bit of plot to counterbalance the free-form Survival mode. Don't Starve is loaded with content, but it requires a motivated player to get to it.


Anybody who's made it past the first couple days of Don't Starve knows to grab flint , and a lot of it. But in Hamlet, flint doesn't seem to be as readily available. Don't worry, it's not rare, just hidden. There will be quite a few rocks that you can flip scattered around the new game-world, and underneath can be any number of things — one of the most useful being fl


Playing as Stanley, you find yourself one morning in your office job only to find everyone has vanished. All you have is a path ahead of you and a narrator in your head. Choosing whether to abide or rebel against the voice is up to you, but thanks to the game's short story structure, you can complete a story line and hop right back in from the beginning compelling you try every possibil

And then you get cocky and decide to attack the wrong monster. Or an unexpected swarm of bats invades the camp, or a surprise tentacle in the swamp, or maybe you weren't quite so prepared for winter as you thought you were. Death isn't truly inevitable, but it's going to take a whole lot of dying to learn how not to do it any more. Then it's time to choose who you want to play as this time, roll up a new world, and start all over again with, hopefully, a better plan.


But the release wasn't the end for Don't Starve . A year later, an expansion called Reign of Giants was released. A little over a year after that, another expansion, Shipwrecked , released. And now, three years after Shipwrecked, the next expansion has arrived: Ham


The game proved massively popular, due to its eye-catching design from Super Meat Boy's Edmund McMillen and fast gameplay, as well as its addictive blend of difficulty and replayability ; if Isaac is defeated, then the player must start the Slg game Tips from scratch. The game has seen several releases, with the most recent The Binding of Isaac: Rebirth dropping in 2014. Rebirth ups the ante, giving players additional enemies to fights and a wealth of new content, as well as different graphical opti

After a few games and a few deaths, however, the pace of play picks up because experience is at work teaching you what to do. Gather resources like flowers, grass, twigs, rocks, berries, and carrots as quick as possible. Craft flint and twigs into an axe and harvest trees. Plant the pine cones to replenish the tree supply and combine the wood and some rocks into a fire pit, which will eventually be the centerpiece of home base. Spend every second of the first few days putting that base together and then start budgeting time between resource gathering and exploring the wide-open world. While that sounds a lot like work it's actually a rewarding kind of fun, once you get the taste for it.


The 2014 show will include 2013 and 2014 made games to be awarded separately, based on the nomination year, in one ceremony. Information on 2014 nominations will be released in June while the votes for the 2013 winners must be submitted by April 21st. The award ceremony takes place November 21, 2014 at the Carlu in the heart of downtown Toro

The work of survival can be a bit grinding at times, but there's a satisfaction to be had from making a plan and seeing it through. Today I have food but want to build something, so it's off to harvest logs and craft them into boards. Trees are cheap, plentiful, and easily renewable, but tomorrow I want gold and finding veined rocks isn't so simple. Loading up on roasted carrots and berries and taking the trusty pickaxe out for a stroll into the stony wastes solves this problem, but there's frequently other things to find there as well, such as a jagged pile of rocks that signifies a cave entrance. That's an adventure for another day, though, because the gold I'm bringing home will make an alchemy engine, which in turn allows the creation of much better gear that increases the odds of crawling out of the cave alive. The cycle of work/reward turns at a pleasant pace, making the results of all that effort feel like something earned.


imageThis list also showcases the sheer variety on offer for those consuming indie games. From nerve shredding horror titles, existential puzzle games, divisive narrative experiences and boarder control simulators, this year has been marked by the diversity on s

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